



Before writing about GSC Game World's 2007 FPS STALKER: Shadow of Chernobyl for my monthly Comic Commish feature, I had the intention of playing enough of the game to get a decent idea of what it had to offer and then moving onto something more in my wheelhouse than some gritty, deliberately-paced FPS across a series of barren post-nuclear holocaust environments in which 80% of the voiced dialogue was in a language I couldn't understand.
