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Fallout new vegas throwing knife
Fallout new vegas throwing knife





My players want to play a fun, balanced TTRPG, not simulate the weaknesses of Fallout 4. The Chinese Army had invisible ninjas, is it really out of the spirit of the world to say that they produced high-tech Throwing Weapons? Modiphius have a licence and they need to keep Bethesda happy. Yes, I am talking about homebrewing higher damage Throwing Weapons, Mods and Perks. If you were to rank the weapon types from most useful in defeating enemies to least useful at defeating enemies, Throwing Weapons would be at the bottom. They are the least useful, least damaging weapons in the game. Something that doesn’t leave Throwing a dead end. This game needs more cool stuff for throwers. 50 Hunting Rifle for 17CD Piercing 2 Vicious, the Throwing Weapons character is still at 6 dice, wondering why they put Skill Points into Throwing Weapons. And when the Rifleman build is at level 14 and shooting a Sneak Attack with a Suppressed Scoped. 6CD Piercing Vicious is good, but that’s a Hunting Rifle’s starting Sneak Attack, no AP required. A Throwing Weapons build is getting screwed by the rulebook. While you’ve demonstrated that Throwing Weapons aren’t entirely useless, you must admit that Throwing Weapons do not have the rules support of the other weapon types. Throwing Weapons have three low-Rarity, low-Damage weapons, no Mods, the Heave Ho! Perk and the Mister Sandman Perk.

fallout new vegas throwing knife

Every other kind of weapon has a big list of Rarity 4+ weapons, Mods, and Perks to improve. And even after that, there are Suppressor Mods for Small Guns.

fallout new vegas throwing knife

You can do that with literally anything for the first Round. Okay, but Sneak Attacks don’t require that a weapon be Suppressed.







Fallout new vegas throwing knife